Valleygold Wheat
Hardy grain for flour, feed, and warm household meals.
A dark-fantasy farming sim · in your browser
Farm a seam of rose quartz, four hundred fathoms down.
Watch the clock in the corner — a whole day below passes while you read this. Till blacksoil beds, work the galleries, and keep the ledger of a living deep holding.
From the blacksoil beds
Cultivars bred for the dark, drawn frame by frame for the graphite, mineral, and rose seam of Glimmerdeep.
Hardy grain for flour, feed, and warm household meals.
A sharp little root ready after only a few days.
Scarlet pods that regrow through the warmest weeks.
Soft pale fibre gathered from hardy field plants.
Heavy vines that keep fruiting after the first harvest.
Tall stalks grown for the kitchen and animal stores.
Layered bulbs with a deep violet skin and hearty bite.
Dark beans prized for a strong, fragrant drink.
Fieldwork
Six dependable tools for soil, water, timber, stone, fishing, and construction.

Till an empty patch of soil.

Water planted garden beds.

Chop trees and collect timber.

Break stone and uncover ore.

Cast from the shore of a lake.

Move or remove placed decor.
Six who stayed
Traders, anglers, wardens, and seers each carry their own work, quests, and stories.
Keeps rare goods moving and always knows the value of a careful trade.
Knows the still water, the changing weather, and every worthwhile catch.
Knows the bright seams and trades fairly for useful ore and stone.
Watches the coppice and teaches the patient work of restoring woodland.
Keeps the old hearth, the first lessons, and the valley’s warmest advice.
Reads the mineral glow and offers strange gifts to attentive neighbours.
Day by day
Turning seasons, busy markets, and a world that continues to breathe while the holding grows.
Crops, weather, and light change through spring, summer, autumn, and winter.
Refine harvests into flour, bread, cheese, and valuable meals.
Fill orders, trade goods, and invest the proceeds back into the holding.
Use an account to sync the farm and continue on another device.
Follow personal quests, daily orders, and long-term achievements.
Expand beyond the first field into quarries, lakes, forests, and meadows.
Six galleries · one seam
Every gallery keeps its own stock, its own keeper — and its own way of paying you back.
Open fields ready for cultivation.
Watered beds grow ×1.5 faster
Dense woodland with plentiful timber.
Rowan Ashcombe watches the coppice
Rocky ground crossed by mineral seams.
Stone returns after a new day begins
Quiet deep water edged by reeds.
Marlow Fen pays a better rate for the catch
A bright clearing filled with wild flowers.
Wild plants are gathered by hand
Edmund Vane’s travelling market.
Rare goods travel between the holdings
29 quests · 30 standing orders
The folk pin what they need. You decide what it costs them. Real slips from the game's board:
Quest · the quarry
Unearth 1 Emberheart Ruby.
Quest · the beds
Bring 10 Moonroot Parsnips.
Quest · the lake
Bring one of every lake fish.
Order · the hearth
Deliver 3 × Hollowlight Pumpkin.
Quest · the gloamwood
Deliver 5 pieces of hardwood.
Quest · the veil
Unearth 1 Coldlight Sapphire.
Quest · the hearth
Grow 1 Moonwell Melon.
Order · the market
Deliver 2 × Valley Loaf.
…and 51 more where these came from. Rewards in gold; trust paid separately.
Four hundred fathoms down, something is ripening